ps2audio: Patched to compile.

This commit is contained in:
Ryan C. Gordon 2023-07-22 11:45:11 -04:00
parent 027b9e8787
commit d7cf63db67
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GPG Key ID: FA148B892AB48044
1 changed files with 4 additions and 4 deletions

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@ -61,7 +61,7 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *device)
device->hidden->channel = audsrv_set_format(&format);
audsrv_set_volume(MAX_VOLUME);
if (_this->hidden->channel < 0) {
if (device->hidden->channel < 0) {
return SDL_SetError("Couldn't reserve hardware channel");
}
@ -110,9 +110,9 @@ static void PS2AUDIO_CloseDevice(SDL_AudioDevice *device)
device->hidden->channel = -1;
}
if (_this->hidden->rawbuf != NULL) {
SDL_aligned_free(_this->hidden->rawbuf);
_this->hidden->rawbuf = NULL;
if (device->hidden->rawbuf != NULL) {
SDL_aligned_free(device->hidden->rawbuf);
device->hidden->rawbuf =2 NULL;
}
SDL_free(device->hidden);
device->hidden = NULL;