diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index a99822aba2..17e5a6cbe2 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2256,20 +2256,20 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * * With the Vulkan renderer: * - * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOL`: Enable + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN`: Enable * device feature shaderClipDistance. If disabled, clip distances are not * supported in shader code: gl_ClipDistance[] built-ins of GLSL, * SV_ClipDistance0/1 semantics of HLSL and [[clip_distance]] attribute of * Metal. Defaults to true. - * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOL`: Enable device + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN`: Enable device * feature depthClamp. If disabled, there is no depth clamp support and * enable_depth_clip in SDL_GPURasterizerState must always be set to true. * Defaults to true. - * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOL`: Enable device + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN`: Enable device * feature drawIndirectFirstInstance. If disabled, the argument * first_instance of SDL_GPUIndirectDrawCommand must be set to zero. * Defaults to true. - * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOL`: Enable device + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN`: Enable device * feature samplerAnisotropy. If disabled, enable_anisotropy of * SDL_GPUSamplerCreateInfo must be set to false. Defaults to true. *