diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index 1c20b7a0f6..575b814870 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -2310,8 +2310,8 @@ extern "C" { * relative mouse mode. * * When this hint is set, the mouse cursor is hidden, and multiple warps to - * the window center occur within a short time period, SDL will emulate - * mouse warps using relative mouse mode. This can provide smoother and more + * the window center occur within a short time period, SDL will emulate mouse + * warps using relative mouse mode. This can provide smoother and more * reliable mouse motion for some older games, which continuously calculate * the distance travelled by the mouse pointer and warp it back to the center * of the window, rather than using relative mouse motion.