dynapi: Don't use SDL_getenv; it might malloc before the app sets an allocator.

Use platform-specific code instead, so SDL's allocator never comes into play.
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Ryan C. Gordon 2025-02-06 12:40:13 -05:00
parent ed7e7edb70
commit d2693d4c7d
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1 changed files with 10 additions and 1 deletions

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@ -440,7 +440,16 @@ extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
static void SDL_InitDynamicAPILocked(void)
{
char *libname = SDL_getenv_REAL(SDL_DYNAMIC_API_ENVVAR);
/* this can't use SDL_getenv_REAL, because it might allocate memory before the app can set their allocator */
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
/* We've always used LoadLibraryA for this, so this has never worked with Unicode paths on Windows. Sorry. */
char envbuf[512]; /* overflows will just report as environment variable being unset, but LoadLibraryA has a MAX_PATH of 260 anyhow, apparently. */
const DWORD rc = GetEnvironmentVariableA(SDL_DYNAMIC_API_ENVVAR, envbuf, (DWORD) sizeof (envbuf));
char *libname = ((rc != 0) && (rc < sizeof (envbuf))) ? envbuf : NULL;
#else
char *libname = getenv(SDL_DYNAMIC_API_ENVVAR);
#endif
SDL_DYNAPI_ENTRYFN entry = NULL; /* funcs from here by default. */
SDL_bool use_internal = SDL_TRUE;