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Sync SDL3 wiki -> header
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@ -84,7 +84,8 @@ typedef Uint32 SDL_InitFlags;
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* `flags` may be any of the following OR'd together:
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* `flags` may be any of the following OR'd together:
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*
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*
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* - `SDL_INIT_TIMER`: timer subsystem
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* - `SDL_INIT_TIMER`: timer subsystem
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* - `SDL_INIT_AUDIO`: audio subsystem
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* - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events
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* subsystem
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* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
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* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
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* subsystem
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* subsystem
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* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
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* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
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@ -93,7 +94,10 @@ typedef Uint32 SDL_InitFlags;
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* - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the
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* - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the
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* joystick subsystem
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* joystick subsystem
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* - `SDL_INIT_EVENTS`: events subsystem
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* - `SDL_INIT_EVENTS`: events subsystem
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* - `SDL_INIT_SENSOR`: sensor subsystem
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* - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events
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* subsystem
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* - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events
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* subsystem
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*
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*
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* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
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* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
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* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
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* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
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