Fixed continually resetting keyboard and mouse readings

This commit is contained in:
Sam Lantinga 2025-02-12 12:33:17 -08:00
parent f67c644649
commit ca29304ce1
1 changed files with 12 additions and 10 deletions

View File

@ -469,12 +469,13 @@ void WIN_UpdateGameInput(SDL_VideoDevice *_this)
device->last_mouse_reading = reading;
}
if (hr != GAMEINPUT_E_READING_NOT_FOUND) {
// The last reading is too old, resynchronize
IGameInputReading_Release(device->last_mouse_reading);
device->last_mouse_reading = NULL;
if (SUCCEEDED(IGameInput_GetCurrentReading(data->pGameInput, GameInputKindMouse, device->pDevice, &reading))) {
GAMEINPUT_HandleMouseDelta(data, window, device, device->last_mouse_reading, reading);
IGameInputReading_Release(device->last_mouse_reading);
device->last_mouse_reading = reading;
}
}
}
if (!device->last_mouse_reading) {
} else {
if (SUCCEEDED(IGameInput_GetCurrentReading(data->pGameInput, GameInputKindMouse, device->pDevice, &reading))) {
GAMEINPUT_InitialMouseReading(data, window, device, reading);
device->last_mouse_reading = reading;
@ -498,12 +499,13 @@ void WIN_UpdateGameInput(SDL_VideoDevice *_this)
device->last_keyboard_reading = reading;
}
if (hr != GAMEINPUT_E_READING_NOT_FOUND) {
// The last reading is too old, resynchronize
IGameInputReading_Release(device->last_keyboard_reading);
device->last_keyboard_reading = NULL;
if (SUCCEEDED(IGameInput_GetCurrentReading(data->pGameInput, GameInputKindKeyboard, device->pDevice, &reading))) {
GAMEINPUT_HandleKeyboardDelta(data, window, device, device->last_keyboard_reading, reading);
IGameInputReading_Release(device->last_keyboard_reading);
device->last_keyboard_reading = reading;
}
}
}
if (!device->last_keyboard_reading) {
} else {
if (SUCCEEDED(IGameInput_GetCurrentReading(data->pGameInput, GameInputKindKeyboard, device->pDevice, &reading))) {
GAMEINPUT_InitialKeyboardReading(data, window, device, reading);
device->last_keyboard_reading = reading;