keyboard: Don't check text input on a null window

This commit is contained in:
Cameron Gutman 2025-03-23 16:48:16 -05:00
parent 035d9179a5
commit c3a3a11db4
1 changed files with 3 additions and 3 deletions

View File

@ -747,7 +747,7 @@ void SDL_SendKeyboardText(const char *text)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
if (!SDL_TextInputActive(keyboard->focus)) {
if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
return;
}
@ -778,7 +778,7 @@ void SDL_SendEditingText(const char *text, int start, int length)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
if (!SDL_TextInputActive(keyboard->focus)) {
if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
return;
}
@ -838,7 +838,7 @@ void SDL_SendEditingTextCandidates(char **candidates, int num_candidates, int se
{
SDL_Keyboard *keyboard = &SDL_keyboard;
if (!SDL_TextInputActive(keyboard->focus)) {
if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
return;
}