diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h index 35f1eabbb1..4ecd1d0010 100644 --- a/include/SDL3/SDL_mouse.h +++ b/include/SDL3/SDL_mouse.h @@ -578,15 +578,16 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data, /** * Create a color cursor. * - * If this function is passed a surface with alternate representations added with SDL_AddSurfaceAlternateImage(), the - * surface will be interpreted as the content to be used for 100% display - * scale, and the alternate representations will be used for high DPI - * situations. For example, if the original surface is 32x32, then on a 2x - * macOS display or 200% display scale on Windows, a 64x64 version of the - * image will be used, if available. If a matching version of the image isn't - * available, the closest larger size image will be downscaled to the - * appropriate size and be used instead, if available. Otherwise, the closest - * smaller image will be upscaled and be used instead. + * If this function is passed a surface with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the + * content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surface is 32x32, then on a 2x macOS display or 200% display scale + * on Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. * * \param surface an SDL_Surface structure representing the cursor image. * \param hot_x the x position of the cursor hot spot. diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 768f237332..79b603a18c 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1680,15 +1680,16 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); /** * Set the icon for a window. * - * If this function is passed a surface with alternate representations added using SDL_AddSurfaceAlternateImage(), the - * surface will be interpreted as the content to be used for 100% display - * scale, and the alternate representations will be used for high DPI - * situations. For example, if the original surface is 32x32, then on a 2x - * macOS display or 200% display scale on Windows, a 64x64 version of the - * image will be used, if available. If a matching version of the image isn't - * available, the closest larger size image will be downscaled to the - * appropriate size and be used instead, if available. Otherwise, the closest - * smaller image will be upscaled and be used instead. + * If this function is passed a surface with alternate representations added + * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surface is 32x32, then on a 2x macOS display or 200% display scale + * on Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. * * \param window the window to change. * \param icon an SDL_Surface structure containing the icon for the window.