gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088)

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Anthony Fisher 2025-05-20 16:34:04 -04:00 committed by GitHub
parent c89357bf60
commit c08b1049d3
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@ -4957,6 +4957,8 @@ static void D3D12_INTERNAL_BindGraphicsResources(
0, 0,
commandBuffer->vertexBufferCount, commandBuffer->vertexBufferCount,
vertexBufferViews); vertexBufferViews);
commandBuffer->needVertexBufferBind = false;
} }
if (commandBuffer->needVertexSamplerBind) { if (commandBuffer->needVertexSamplerBind) {