diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 59315a1be6..2a2e74f75f 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -660,9 +660,9 @@ typedef enum SDL_GPUIndexElementSize * supported: * * - D16_UNORM - * - Either (but not necessarily both!) D24_UNORM or D32_SFLOAT + * - Either (but not necessarily both!) D24_UNORM or D32_FLOAT * - Either (but not necessarily both!) D24_UNORM_S8_UINT or - * D32_SFLOAT_S8_UINT + * D32_FLOAT_S8_UINT * * Unless D16_UNORM is sufficient for your purposes, always check which of * D24/D32 is supported before creating a depth-stencil texture! @@ -1262,7 +1262,7 @@ typedef enum SDL_GPUPresentMode * - SDR_LINEAR: B8G8R8A8_SRGB or R8G8B8A8_SRGB swapchain. Pixel values are * stored in memory in sRGB encoding but accessed in shaders in "linear * sRGB" encoding which is sRGB but with a linear transfer function. - * - HDR_EXTENDED_LINEAR: R16G16B16A16_SFLOAT swapchain. Pixel values are in + * - HDR_EXTENDED_LINEAR: R16G16B16A16_FLOAT swapchain. Pixel values are in * extended linear sRGB encoding and permits values outside of the [0, 1] * range. * - HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel values are in