mirror of https://github.com/libsdl-org/SDL.git
Fixed detecting the Steam Virtual Gamepad on macOS
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@ -2137,7 +2137,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
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#if defined(__LINUX__)
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#if defined(__LINUX__)
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bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
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bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
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#elif defined(__MACOSX__)
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#elif defined(__MACOSX__)
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bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1);
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bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0);
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#elif defined(__WIN32__)
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#elif defined(__WIN32__)
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/* We can't tell on Windows, but Steam will block others in input hooks */
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/* We can't tell on Windows, but Steam will block others in input hooks */
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bSteamVirtualGamepad = SDL_TRUE;
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bSteamVirtualGamepad = SDL_TRUE;
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