Fixed detecting the Steam Virtual Gamepad on macOS

This commit is contained in:
Sam Lantinga 2024-10-07 16:21:44 -07:00
parent a86f8dedb9
commit bb33eb409e
1 changed files with 1 additions and 1 deletions

View File

@ -2137,7 +2137,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
#if defined(__LINUX__) #if defined(__LINUX__)
bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD); bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
#elif defined(__MACOSX__) #elif defined(__MACOSX__)
bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1); bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0);
#elif defined(__WIN32__) #elif defined(__WIN32__)
/* We can't tell on Windows, but Steam will block others in input hooks */ /* We can't tell on Windows, but Steam will block others in input hooks */
bSteamVirtualGamepad = SDL_TRUE; bSteamVirtualGamepad = SDL_TRUE;