Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-07-25 00:41:44 +00:00
parent cf8b158ccb
commit ba8495c214
1 changed files with 5 additions and 5 deletions

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@ -1449,13 +1449,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *rendere
* Some devices have portions of the screen which are partially obscured or * Some devices have portions of the screen which are partially obscured or
* not interactive, possibly due to on-screen controls, curved edges, camera * not interactive, possibly due to on-screen controls, curved edges, camera
* notches, TV overscan, etc. This function provides the area of the current * notches, TV overscan, etc. This function provides the area of the current
* viewport which is safe to have interactible content. You should continue rendering * viewport which is safe to have interactible content. You should continue
* into the rest of the render target, but it should not contain visually important * rendering into the rest of the render target, but it should not contain
* or interactible content. * visually important or interactible content.
* *
* \param renderer the rendering context. * \param renderer the rendering context.
* \param rect a pointer filled in with the area that is safe for * \param rect a pointer filled in with the area that is safe for interactive
* interactive content. * content.
* \returns 0 on success or a negative error code on failure; call * \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *