diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 8afaab3472..f4d6949be0 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -2460,11 +2460,13 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_Hi * This sets the alpha channel of a transparent window and any fully * transparent areas are also transparent to mouse clicks. If you are using * something besides the SDL render API, then you are responsible for drawing - * the alpha channel of the window to match the shape alpha channel to get consistent cross-platform results. + * the alpha channel of the window to match the shape alpha channel to get + * consistent cross-platform results. * * The shape is copied inside this function, so you can free it afterwards. If * your shape surface changes, you should call SDL_SetWindowShape() again to - * update the window. This is an expensive operation, so should be done sparingly. + * update the window. This is an expensive operation, so should be done + * sparingly. * * The window must have been created with the SDL_WINDOW_TRANSPARENT flag. *