diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index b016112600..5194858bf7 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -622,7 +622,7 @@ static SDL_AudioDevice *CreateAudioPlaybackDevice(const char *name, const SDL_Au } // The audio backends call this when a new device is plugged in. -SDL_AudioDevice *SDL_AddAudioDevice(const SDL_bool recording, const char *name, const SDL_AudioSpec *inspec, void *handle) +SDL_AudioDevice *SDL_AddAudioDevice(SDL_bool recording, const char *name, const SDL_AudioSpec *inspec, void *handle) { // device handles MUST be unique! If the target reuses the same handle for hardware with both recording and playback interfaces, wrap it in a pointer you SDL_malloc'd! SDL_assert(SDL_FindPhysicalAudioDeviceByHandle(handle) == NULL); diff --git a/src/audio/SDL_sysaudio.h b/src/audio/SDL_sysaudio.h index 81944ce2b8..4c3d2e6d06 100644 --- a/src/audio/SDL_sysaudio.h +++ b/src/audio/SDL_sysaudio.h @@ -69,7 +69,7 @@ extern void SDL_SetupAudioResampler(void); /* Backends should call this as devices are added to the system (such as a USB headset being plugged in), and should also be called for for every device found during DetectDevices(). */ -extern SDL_AudioDevice *SDL_AddAudioDevice(const SDL_bool recording, const char *name, const SDL_AudioSpec *spec, void *handle); +extern SDL_AudioDevice *SDL_AddAudioDevice(SDL_bool recording, const char *name, const SDL_AudioSpec *spec, void *handle); /* Backends should call this if an opened audio device is lost. This can happen due to i/o errors, or a device being unplugged, etc. */