From b61586b4924b056bb427ab4a45d8baedc831664f Mon Sep 17 00:00:00 2001 From: Michael Fitzmayer Date: Sat, 31 May 2025 14:07:49 +0200 Subject: [PATCH] [Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice. --- src/render/ngage/SDL_render_ngage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/ngage/SDL_render_ngage.c b/src/render/ngage/SDL_render_ngage.c index b78a230bb8..dcef236a2c 100644 --- a/src/render/ngage/SDL_render_ngage.c +++ b/src/render/ngage/SDL_render_ngage.c @@ -120,7 +120,7 @@ static bool NGAGE_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL renderer->internal = phdata; SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444); - SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 256); + SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024); SDL_SetHintWithPriority(SDL_HINT_RENDER_LINE_METHOD, "2", SDL_HINT_OVERRIDE); return true;