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testcontroller: log the ID of gamepads as they are added and removed
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@ -1019,6 +1019,7 @@ static void HandleGamepadAdded(SDL_JoystickID id, bool verbose)
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if (i < 0) {
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if (i < 0) {
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return;
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return;
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}
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}
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SDL_Log("Gamepad %u added\n", id);
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SDL_assert(!controllers[i].gamepad);
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SDL_assert(!controllers[i].gamepad);
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controllers[i].gamepad = SDL_OpenGamepad(id);
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controllers[i].gamepad = SDL_OpenGamepad(id);
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@ -1090,6 +1091,7 @@ static void HandleGamepadRemoved(SDL_JoystickID id)
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if (i < 0) {
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if (i < 0) {
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return;
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return;
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}
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}
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SDL_Log("Gamepad %u removed\n", id);
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if (controllers[i].mapping) {
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if (controllers[i].mapping) {
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SDL_free(controllers[i].mapping);
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SDL_free(controllers[i].mapping);
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