diff --git a/docs/README-migration.md b/docs/README-migration.md index 226d879c36..21a2825d93 100644 --- a/docs/README-migration.md +++ b/docs/README-migration.md @@ -398,7 +398,9 @@ The following symbols have been renamed: * SDL_USEREVENT => SDL_EVENT_USER The following symbols have been removed: +* SDL_DROPEVENT_DATA_SIZE - drop event data is dynamically allocated * SDL_SYSWMEVENT - you can use SDL_SetWindowsMessageHook() and SDL_SetX11EventHook() to watch and modify system events before SDL sees them. +* SDL_TEXTEDITINGEVENT_TEXT_SIZE - text editing event data is dynamically allocated The following structures have been renamed: * SDL_ControllerAxisEvent => SDL_GamepadAxisEvent diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h index f98275e195..1ef15bb3ca 100644 --- a/include/SDL3/SDL_events.h +++ b/include/SDL3/SDL_events.h @@ -313,8 +313,6 @@ typedef struct SDL_KeyboardEvent SDL_Keysym keysym; /**< The key that was pressed or released */ } SDL_KeyboardEvent; -#define SDL_TEXTEDITINGEVENT_TEXT_SIZE 64 - /** * Keyboard text editing event structure (event.edit.*) * @@ -664,8 +662,6 @@ typedef struct SDL_TouchFingerEvent } SDL_TouchFingerEvent; -#define SDL_DROPEVENT_DATA_SIZE 64 - /** * Pressure-sensitive pen touched or stopped touching surface (event.ptip.*) * diff --git a/src/video/wayland/SDL_waylandevents.c b/src/video/wayland/SDL_waylandevents.c index d8badd2aae..b8f23ead40 100644 --- a/src/video/wayland/SDL_waylandevents.c +++ b/src/video/wayland/SDL_waylandevents.c @@ -2296,7 +2296,6 @@ static void text_input_preedit_string(void *data, int32_t cursor_end) { SDL_WaylandTextInput *text_input = data; - char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; text_input->has_preedit = SDL_TRUE; if (text) { int cursor_begin_utf8 = cursor_begin >= 0 ? (int)SDL_utf8strnlen(text, cursor_begin) : -1; @@ -2313,8 +2312,7 @@ static void text_input_preedit_string(void *data, } SDL_SendEditingText(text, cursor_begin_utf8, cursor_size_utf8); } else { - buf[0] = '\0'; - SDL_SendEditingText(buf, 0, 0); + SDL_SendEditingText("", 0, 0); } }