mirror of https://github.com/libsdl-org/SDL.git
video: Rename 'state_not_floating' to the more descriptive 'tiled'
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@ -72,7 +72,7 @@ int SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent,
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window->windowed.x = data1;
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window->windowed.x = data1;
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window->windowed.y = data2;
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window->windowed.y = data2;
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if (!(window->flags & SDL_WINDOW_MAXIMIZED) && !window->state_not_floating) {
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if (!(window->flags & SDL_WINDOW_MAXIMIZED) && !window->tiled) {
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window->floating.x = data1;
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window->floating.x = data1;
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window->floating.y = data2;
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window->floating.y = data2;
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}
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}
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@ -88,7 +88,7 @@ int SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent,
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window->windowed.w = data1;
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window->windowed.w = data1;
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window->windowed.h = data2;
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window->windowed.h = data2;
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if (!(window->flags & SDL_WINDOW_MAXIMIZED) && !window->state_not_floating) {
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if (!(window->flags & SDL_WINDOW_MAXIMIZED) && !window->tiled) {
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window->floating.w = data1;
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window->floating.w = data1;
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window->floating.h = data2;
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window->floating.h = data2;
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}
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}
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@ -70,10 +70,10 @@ struct SDL_Window
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*/
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*/
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SDL_Rect floating;
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SDL_Rect floating;
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/* Toggle for drivers to indicate that the current window state is
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/* Toggle for drivers to indicate that the current window state is tiled,
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* not floating, but may not have any fixed-size flags (e.g. tiled)
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* and sizes set non-programmatically shouldn't be cached.
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*/
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*/
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SDL_bool state_not_floating;
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SDL_bool tiled;
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/* Whether or not the initial position was defined */
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/* Whether or not the initial position was defined */
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SDL_bool undefined_x;
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SDL_bool undefined_x;
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@ -859,7 +859,7 @@ static void handle_configure_xdg_toplevel(void *data,
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wind->floating = floating;
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wind->floating = floating;
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wind->suspended = suspended;
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wind->suspended = suspended;
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wind->active = active;
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wind->active = active;
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window->state_not_floating = tiled;
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window->tiled = tiled;
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if (wind->surface_status == WAYLAND_SURFACE_STATUS_WAITING_FOR_CONFIGURE) {
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if (wind->surface_status == WAYLAND_SURFACE_STATUS_WAITING_FOR_CONFIGURE) {
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wind->surface_status = WAYLAND_SURFACE_STATUS_WAITING_FOR_FRAME;
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wind->surface_status = WAYLAND_SURFACE_STATUS_WAITING_FOR_FRAME;
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@ -1191,7 +1191,7 @@ static void decoration_frame_configure(struct libdecor_frame *frame,
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wind->floating = floating;
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wind->floating = floating;
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wind->suspended = suspended;
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wind->suspended = suspended;
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wind->active = active;
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wind->active = active;
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window->state_not_floating = tiled;
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window->tiled = tiled;
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/* Calculate the new window geometry */
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/* Calculate the new window geometry */
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ConfigureWindowGeometry(window);
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ConfigureWindowGeometry(window);
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