From ae8df1dcbde0f9c53a4e9e5d9fd97cb663733dcb Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 17 Jan 2025 11:52:33 -0800 Subject: [PATCH] Note that the primary monitor isn't always at 0,0 --- include/SDL3/SDL_video.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 00b98b3308..60eb314b89 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -648,7 +648,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displa /** * Get the desktop area represented by a display. * - * The primary display is always located at (0,0). + * The primary display is often located at (0,0), but may be placed at a different location depending on monitor layout. * * \param displayID the instance ID of the display to query. * \param rect the SDL_Rect structure filled in with the display bounds.