From ac3ab026fe9b5d2ff87ff61527bea79ddf4c2e41 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sun, 1 Jun 2025 03:01:37 -0400 Subject: [PATCH] audio: corrected comment about device format minimums. --- src/audio/SDL_audio.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index 24562c8f60..b86fc6bb35 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -1767,9 +1767,9 @@ static bool OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec SDL_copyp(&spec, inspec ? inspec : &device->default_spec); PrepareAudioFormat(device->recording, &spec); - /* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents - something low quality, like an old game using S8/8000Hz audio, from ruining a music thing playing at CD quality that tries to open later. - (or some VoIP library that opens for mono output ruining your surround-sound game because it got there first). + /* We impose a simple minimum on device formats. This prevents something low quality, like an old game using S8/8000Hz audio, + from ruining a music thing playing at CD quality that tries to open later, or some VoIP library that opens for mono output + ruining your surround-sound game because it got there first. These are just requests! The backend may change any of these values during OpenDevice method! */ const SDL_AudioFormat minimum_format = device->recording ? DEFAULT_AUDIO_RECORDING_FORMAT : DEFAULT_AUDIO_PLAYBACK_FORMAT;