diff --git a/WhatsNew.txt b/WhatsNew.txt index b00ea8f1db..c2a402c790 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -33,6 +33,8 @@ General: * Added SDL_GetOriginalMemoryFunctions() * Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound * Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble +* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported. +* Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices Windows: * Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it