From 9f8425a7a9e7c6c64759cf4c7b7489b230d442c4 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sun, 26 Feb 2023 21:46:50 -0500 Subject: [PATCH] include: Fixed wiki formatting that got mangled into the headers. --- include/SDL3/SDL_gamepad.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index 9ec44f52c2..db87495dc2 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -162,8 +162,12 @@ typedef struct SDL_GamepadBinding * string value from SDL_GetJoystickGUIDString(), name is the human readable * string for the device and mappings are gamepad mappings to joystick ones. * Under Windows there is a reserved GUID of "xinput" that covers all XInput - * devices. The mapping format for joystick is: {| |bX |a joystick button, - * index X |- |hX.Y |hat X with value Y |- |aX |axis X of the joystick |} + * devices. The mapping format for joystick is: + * + * - `bX`: a joystick button, index X + * - `hX.Y`: hat X with value Y + * - `aX`: axis X of the joystick + * * Buttons can be used as a gamepad axes and vice versa. * * This string shows an example of a valid mapping for a gamepad: