From 9f0b23d3adba5c8c0ad776fdbe0df7ef63863932 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 30 Aug 2024 00:35:24 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_gpu.h | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 5f7f77d3b7..dc6abb8428 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -954,22 +954,23 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice( * * These are the current shader format properties: * - * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL`: The app is able to provide - * shaders for an NDA platform. - * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL`: - * The app is able to provide SPIR-V shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL`: The app is able to + * provide shaders for an NDA platform. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL`: The app is able to + * provide SPIR-V shaders if applicable. * - SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOL`: The app is able to provide - * DXBC shaders if applicable `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL`: - * The app is able to provide DXIL shaders if applicable. + * DXBC shaders if applicable + * `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL`: The app is able to + * provide DXIL shaders if applicable. * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOL`: The app is able to provide - * MSL shaders if applicable. + * MSL shaders if applicable. * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL`: The app is able to - * provide Metal shader libraries if applicable. + * provide Metal shader libraries if applicable. * * With the D3D12 renderer: * - * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to use - * for all vertex semantics, default is "TEXCOORD". + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to + * use for all vertex semantics, default is "TEXCOORD". * * \param props the properties to use. * \returns a GPU context on success or NULL on failure.