From 95066ce2a0b37f0c703b9b63dfe6e8e407d10221 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 8 Jan 2024 19:10:31 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_render.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 0eae80b3e9..94eee2a9cf 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -603,8 +603,8 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere * associated with the U plane of a YUV texture * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture * associated with the V plane of a YUV texture - * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_TARGET`: the GLenum for the texture - * target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc) + * - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_TARGET`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc) * * \param texture the texture to query * \returns a valid property ID on success or 0 on failure; call