mirror of https://github.com/libsdl-org/SDL.git
checkkeys: don't toggle text input with the left mouse button
This often gets triggered when clicking back and forth between the language bar and the application
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parent
377014c430
commit
92b3ce20b1
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@ -346,17 +346,17 @@ static void loop(void)
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break;
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break;
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}
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}
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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{
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if (event.button.button == SDL_BUTTON_RIGHT) {
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SDL_Window *window = SDL_GetWindowFromID(event.button.windowID);
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SDL_Window *window = SDL_GetWindowFromID(event.button.windowID);
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if (SDL_TextInputActive(window)) {
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if (SDL_TextInputActive(window)) {
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SDL_Log("Stopping text input for window %" SDL_PRIu32 "\n", event.button.windowID);
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SDL_Log("Stopping text input for window %" SDL_PRIu32 "\n", event.button.windowID);
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SDL_StopTextInput(window);
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SDL_StopTextInput(window);
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} else {
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} else {
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SDL_Log("Starting text input for window %" SDL_PRIu32 "\n", event.button.windowID);
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SDL_Log("Starting text input for window %" SDL_PRIu32 "\n", event.button.windowID);
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SDL_StartTextInput(window);
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SDL_StartTextInput(window);
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}
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}
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}
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break;
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break;
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}
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case SDL_EVENT_KEYMAP_CHANGED:
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case SDL_EVENT_KEYMAP_CHANGED:
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SDL_Log("Keymap changed!\n");
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SDL_Log("Keymap changed!\n");
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PrintKeymap();
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PrintKeymap();
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@ -379,7 +379,7 @@ static void loop(void)
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/* Draw the text */
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/* Draw the text */
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SDL_SetRenderDrawColor(state->renderers[i], 255, 255, 255, 255);
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SDL_SetRenderDrawColor(state->renderers[i], 255, 255, 255, 255);
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SDL_snprintf(caption, sizeof(caption), "Text input %s (click mouse button to toggle)\n", SDL_TextInputActive(state->windows[i]) ? "enabled" : "disabled");
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SDL_snprintf(caption, sizeof(caption), "Text input %s (click right mouse button to toggle)\n", SDL_TextInputActive(state->windows[i]) ? "enabled" : "disabled");
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SDLTest_DrawString(state->renderers[i], TEXT_WINDOW_OFFSET_X, TEXT_WINDOW_OFFSET_X, caption);
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SDLTest_DrawString(state->renderers[i], TEXT_WINDOW_OFFSET_X, TEXT_WINDOW_OFFSET_X, caption);
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SDLTest_TextWindowDisplay(textwindows[i], state->renderers[i]);
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SDLTest_TextWindowDisplay(textwindows[i], state->renderers[i]);
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