diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 7c37d5708d..ec000fae9e 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -753,10 +753,10 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid * Audio devices default to a gain of 1.0f (no change in output). * * Physical devices may not have their gain changed, only logical devices, and - * this function will always return SDL_FALSE when used on physical devices. While it - * might seem attractive to adjust several logical devices at once in this - * way, it would allow an app or library to interfere with another portion of - * the program's otherwise-isolated devices. + * this function will always return SDL_FALSE when used on physical devices. + * While it might seem attractive to adjust several logical devices at once in + * this way, it would allow an app or library to interfere with another + * portion of the program's otherwise-isolated devices. * * This is applied, along with any per-audiostream gain, during playback to * the hardware, and can be continuously changed to create various effects. On diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index a994cbaf3e..33a27ed3ec 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -584,7 +584,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface * The color key is a pixel of the format used by the surface, as generated by * SDL_MapRGB(). * - * If the surface doesn't have color key enabled this function returns SDL_FALSE. + * If the surface doesn't have color key enabled this function returns + * SDL_FALSE. * * \param surface the SDL_Surface structure to query. * \param key a pointer filled in with the transparent pixel. diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index cbb9ad9fa2..cc21d712f9 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1574,7 +1574,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window * window has been presented and composited, so that the window system has a * chance to decorate the window and provide the border dimensions to SDL. * - * This function also returns SDL_FALSE if getting the information is not supported. + * This function also returns SDL_FALSE if getting the information is not + * supported. * * \param window the window to query the size values of the border * (decorations) from. @@ -2188,7 +2189,8 @@ extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * * The parameter `opacity` will be clamped internally between 0.0f * (transparent) and 1.0f (opaque). * - * This function also returns SDL_FALSE if setting the opacity isn't supported. + * This function also returns SDL_FALSE if setting the opacity isn't + * supported. * * \param window the window which will be made transparent or opaque. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).