From 8f958953f19c8c7a91f0a6a983ff15492c131535 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Mon, 27 Jan 2025 18:46:45 -0500 Subject: [PATCH] audio: Fix audio stream gain going wrong in certain scenarios. Fixes #12091. --- src/audio/SDL_audioqueue.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/audio/SDL_audioqueue.c b/src/audio/SDL_audioqueue.c index 18ed346fad..df7cac880b 100644 --- a/src/audio/SDL_audioqueue.c +++ b/src/audio/SDL_audioqueue.c @@ -548,7 +548,7 @@ const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, size_t dst_present_bytes = present_frames * dst_frame_size; size_t dst_future_bytes = future_frames * dst_frame_size; - bool convert = (src_format != dst_format) || (src_channels != dst_channels); + const bool convert = (src_format != dst_format) || (src_channels != dst_channels) || (gain != 1.0f); if (convert && !dst) { // The user didn't ask for the data to be copied, but we need to convert it, so store it in the scratch buffer