Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI

This commit is contained in:
Anonymous Maarten 2023-03-27 15:09:50 +02:00
parent 3a5cdf4fdb
commit 882df72ccd
4 changed files with 4 additions and 4 deletions

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@ -46,7 +46,7 @@ static const AudioBootStrap *const bootstrap[] = {
#ifdef SDL_AUDIO_DRIVER_NETBSD
&NETBSDAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_WASAPI
#ifdef SDL_AUDIO_DRIVER_WASAPI
&WASAPI_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DSOUND

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_WASAPI
#ifdef SDL_AUDIO_DRIVER_WASAPI
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_immdevice.h"

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@ -26,7 +26,7 @@
The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
to deal with audio and calls into these functions. */
#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
#if defined(SDL_AUDIO_DRIVER_WASAPI) && !defined(__WINRT__)
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_immdevice.h"

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@ -25,7 +25,7 @@
// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard
// Windows and WinRT builds to deal with audio and calls into these functions.
#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
#if defined(SDL_AUDIO_DRIVER_WASAPI) && defined(__WINRT__)
#include <Windows.h>
#include <windows.ui.core.h>