SDL_GLattr: Added some documentation from SDL2.

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Ryan C. Gordon 2024-08-12 01:33:05 -04:00
parent 67e0156346
commit 871d0074d2
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1 changed files with 25 additions and 25 deletions

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@ -248,31 +248,31 @@ typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
*/ */
typedef enum SDL_GLattr typedef enum SDL_GLattr
{ {
SDL_GL_RED_SIZE, SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 3. */
SDL_GL_GREEN_SIZE, SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 3. */
SDL_GL_BLUE_SIZE, SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 2. */
SDL_GL_ALPHA_SIZE, SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 0. */
SDL_GL_BUFFER_SIZE, SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */
SDL_GL_DOUBLEBUFFER, SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */
SDL_GL_DEPTH_SIZE, SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */
SDL_GL_STENCIL_SIZE, SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */
SDL_GL_ACCUM_RED_SIZE, SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */
SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */
SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */
SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */
SDL_GL_STEREO, SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */
SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */
SDL_GL_MULTISAMPLESAMPLES, SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */
SDL_GL_ACCELERATED_VISUAL, SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */
SDL_GL_RETAINED_BACKING, SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */
SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */
SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */
SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLcontextFlag enumeration; defaults to 0. */
SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLprofile; default value depends on platform. */
SDL_GL_SHARE_WITH_CURRENT_CONTEXT, SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. */
SDL_GL_CONTEXT_RELEASE_BEHAVIOR, SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLcontextReleaseFlag; defaults to FLUSH. */
SDL_GL_CONTEXT_RESET_NOTIFICATION, SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
SDL_GL_CONTEXT_NO_ERROR, SDL_GL_CONTEXT_NO_ERROR,
SDL_GL_FLOATBUFFERS, SDL_GL_FLOATBUFFERS,
SDL_GL_EGL_PLATFORM SDL_GL_EGL_PLATFORM