n3dsaudio: Patched to compile.

This commit is contained in:
Ryan C. Gordon 2023-07-22 11:07:30 -04:00
parent 66bcee2ca9
commit 86ca412436
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GPG Key ID: FA148B892AB48044
1 changed files with 5 additions and 17 deletions

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@ -42,32 +42,22 @@ static SDL_INLINE void contextUnlock(SDL_AudioDevice *device)
LightLock_Unlock(&device->hidden->lock);
}
static void N3DSAUD_LockAudio(SDL_AudioDevice *device)
{
contextLock(device);
}
static void N3DSAUD_UnlockAudio(SDL_AudioDevice *device)
{
contextUnlock(device);
}
static void N3DSAUD_DspHook(DSP_HookType hook)
{
if (hook == DSPHOOK_ONCANCEL) {
contextLock(audio_device);
audio_device->hidden->isCancelled = SDL_TRUE;
SDL_AtomicSet(&audio_device->enabled, SDL_FALSE);
SDL_AudioDeviceDisconnected(audio_device);
CondVar_Broadcast(&audio_device->hidden->cv);
contextUnlock(audio_device);
}
}
static void AudioFrameFinished(void *device)
static void AudioFrameFinished(void *vdevice)
{
bool shouldBroadcast = false;
unsigned i;
SDL_AudioDevice *device = (SDL_AudioDevice *)device;
SDL_AudioDevice *device = (SDL_AudioDevice *)vdevice;
contextLock(device);
@ -163,7 +153,7 @@ static int N3DSAUDIO_OpenDevice(SDL_AudioDevice *device)
ndspChnSetInterp(0, NDSP_INTERP_LINEAR);
ndspChnSetRate(0, device->spec.freq);
ndspChnSetFormat(0, device->hidden->format);
ndspChnSetFormat(0, format);
SDL_zeroa(mix);
mix[0] = mix[1] = 1.0f;
@ -203,7 +193,7 @@ static void N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, i
contextUnlock(device);
SDL_memcpy((void *)device->hidden->waveBuf[nextbuf].data_vaddr, buffer, buflen);
DSP_FlushDataCache(device->hidden->waveBuf[nextbuf].data_vaddr, sampleLen);
DSP_FlushDataCache(device->hidden->waveBuf[nextbuf].data_vaddr, buflen);
ndspChnWaveBufAdd(0, &device->hidden->waveBuf[nextbuf]);
}
@ -275,8 +265,6 @@ static SDL_bool N3DSAUDIO_Init(SDL_AudioDriverImpl *impl)
impl->GetDeviceBuf = N3DSAUDIO_GetDeviceBuf;
impl->CloseDevice = N3DSAUDIO_CloseDevice;
impl->ThreadInit = N3DSAUDIO_ThreadInit;
impl->LockDevice = N3DSAUD_LockAudio;
impl->UnlockDevice = N3DSAUD_UnlockAudio;
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
// Should be possible, but micInit would fail