From 84c4ff2f10dde6c155c29fd82351a633947a5a20 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 24 Jan 2025 04:47:03 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gamepad.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index 264f763b28..99f8b6593f 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -29,7 +29,7 @@ * "joysticks" now are actually console-style gamepads. So SDL provides the * gamepad API on top of the lower-level joystick functionality. * - * The difference betweena joystick and a gamepad is that a gamepad tells you + * The difference between a joystick and a gamepad is that a gamepad tells you * _where_ a button or axis is on the device. You don't speak to gamepads in * terms of arbitrary numbers like "button 3" or "axis 2" but in standard * locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or