diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index 264f763b28..99f8b6593f 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -29,7 +29,7 @@ * "joysticks" now are actually console-style gamepads. So SDL provides the * gamepad API on top of the lower-level joystick functionality. * - * The difference betweena joystick and a gamepad is that a gamepad tells you + * The difference between a joystick and a gamepad is that a gamepad tells you * _where_ a button or axis is on the device. You don't speak to gamepads in * terms of arbitrary numbers like "button 3" or "axis 2" but in standard * locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or