mirror of https://github.com/libsdl-org/SDL.git
Clarified that the renderer should be destroyed before the window
I didn't add a note to SDL_DestroyWindow() because we actually protect against this case now, but it's useful information to know conceptually when working with the renderer.
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@ -2007,10 +2007,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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extern SDL_DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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/**
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* Destroy the rendering context for a window and free associated textures.
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* Destroy the rendering context for a window and free all associated textures.
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*
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* If `renderer` is NULL, this function will return immediately after setting
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* the SDL error message to "Invalid renderer". See SDL_GetError().
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* This should be called before destroying the associated window.
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*
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* \param renderer the rendering context.
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*
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@ -2333,9 +2333,6 @@ extern SDL_DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOpe
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* Any popups or modal windows owned by the window will be recursively
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* destroyed as well.
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*
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* If `window` is NULL, this function will return immediately after setting
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* the SDL error message to "Invalid window". See SDL_GetError().
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*
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* \param window the window to destroy.
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*
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* \since This function is available since SDL 3.0.0.
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