Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-12-18 18:57:45 +00:00
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* Rendering can happen to a texture (what other APIs call a "render target") * Rendering can happen to a texture (what other APIs call a "render target")
* or it can happen to the swapchain texture (which is just a special texture * or it can happen to the swapchain texture (which is just a special texture
* that represents a window's contents). The app can use * that represents a window's contents). The app can use
* SDL_AcquireGPUSwapchainTexture() to render to the window. * SDL_WaitAndAcquireGPUSwapchainTexture() to render to the window.
* *
* Rendering actually happens in a Render Pass, which is encoded into a * Rendering actually happens in a Render Pass, which is encoded into a
* command buffer. One can encode multiple render passes (or alternate between * command buffer. One can encode multiple render passes (or alternate between