testmessage: Don't push the event if "Retry" was chosen.

Otherwise, the message box thread goes back to blocking, but the app's main
thread progresses to SDL_WaitThread and won't pump the event queue anymore.

On iOS, this means the messagebox won't pop back up (because it uses
SDL_RunOnMainThread, which needs the event loop to pump), but it's just bad
practice on any platform to stop pumping the event queue for indefinite
lengths of time.
This commit is contained in:
Ryan C. Gordon 2025-05-02 21:42:47 -04:00
parent d73fe0bc53
commit 795d1ae1fb
1 changed files with 4 additions and 3 deletions

View File

@ -98,15 +98,16 @@ static int SDLCALL button_messagebox(void *eventNumber)
}
SDL_Log("Pressed button: %d, %s", button, button == -1 ? "[closed]" : text);
if (button == 2) {
continue;
}
if (eventNumber) {
SDL_Event event;
event.type = (Uint32)(intptr_t)eventNumber;
SDL_PushEvent(&event);
}
if (button == 2) {
continue;
}
return 0;
}
}