Emscripten works well using the normal CMake workflow

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Sam Lantinga 2025-01-22 12:56:32 -08:00
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# Introduction to SDL with Emscripten
The easiest way to use SDL is to include it as a subproject in your project.
We'll start by creating a simple project to build and run [hello.c](hello.c)
First, you should have the Emscripten SDK installed from:
https://emscripten.org/docs/getting_started/downloads.html
We'll start by creating a simple project to build and run [hello.c](hello.c)
Create the file CMakeLists.txt
```cmake
cmake_minimum_required(VERSION 3.16)
project(hello)
## Building SDL
# set the output directory for built objects.
# This makes sure that the dynamic library goes into the build directory automatically.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
Once you have a command line interface with the Emscripten SDK set up and you've changed directory to the SDL directory, you can build SDL like this:
# This assumes the SDL source is available in vendored/SDL
add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL)
# on Web targets, we need CMake to generate a HTML webpage.
if(EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "")
endif()
# Create your game executable target as usual
add_executable(hello WIN32 hello.c)
# Link to the actual SDL3 library.
target_link_libraries(hello PRIVATE SDL3::SDL3)
```
```sh
mkdir hello
cd hello
emcmake cmake ..
emcmake cmake -S . -B build
cd build
emmake make
```
## Building your app
In this case we'll just run a simple command to compile our source with the SDL library we just built:
```sh
emcc -o index.html ../docs/hello.c -I../include -L. -lSDL3
```
## Running your app
You can now run your app by pointing a webserver at your build directory and connecting a web browser to it.
## More information
You can now run your app by pointing a webserver at your build directory and connecting a web browser to it, opening hello.html.
A more complete example is available at: