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Added an internal hint "SDL_VIDEO_X11_XINPUT2" for sdl2-compat
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@ -129,6 +129,11 @@ bool X11_InitXinput2(SDL_VideoDevice *_this)
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unsigned char mask[4] = { 0, 0, 0, 0 };
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int event, err;
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/* XInput2 is required for relative mouse mode, so you probably want to leave this enabled */
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if (!SDL_GetHintBoolean("SDL_VIDEO_X11_XINPUT2", true)) {
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return false;
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}
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/*
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* Initialize XInput 2
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* According to http://who-t.blogspot.com/2009/05/xi2-recipes-part-1.html its better
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