mirror of https://github.com/libsdl-org/SDL.git
Fixed build when using an older Xcode SDK
Fixes https://github.com/libsdl-org/SDL/issues/12048
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cb3cc28809
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@ -50,9 +50,7 @@ static id disconnectObserver = nil;
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#include <objc/message.h>
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#include <objc/message.h>
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/* remove compilation warnings for strict builds by defining these selectors, even though
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// Fix build errors when using an older SDK by defining these selectors
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* they are only ever used indirectly through objc_msgSend
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*/
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@interface GCController (SDL)
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@interface GCController (SDL)
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#if !((__IPHONE_OS_VERSION_MAX_ALLOWED >= 140500) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 140500) || (__MAC_OS_X_VERSION_MAX_ALLOWED >= 110300))
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#if !((__IPHONE_OS_VERSION_MAX_ALLOWED >= 140500) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 140500) || (__MAC_OS_X_VERSION_MAX_ALLOWED >= 110300))
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@property(class, nonatomic, readwrite) BOOL shouldMonitorBackgroundEvents;
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@property(class, nonatomic, readwrite) BOOL shouldMonitorBackgroundEvents;
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@ -28,6 +28,31 @@
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#include "../../events/SDL_pen_c.h"
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#include "../../events/SDL_pen_c.h"
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// Fix build errors when using an older SDK by defining these selectors
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#if !defined(SDL_PLATFORM_TVOS)
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@interface UITouch (SDL)
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#if !(__IPHONE_OS_VERSION_MAX_ALLOWED >= 170500)
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@property (nonatomic, readonly) CGFloat rollAngle;
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#endif
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@end
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@interface UIHoverGestureRecognizer (SDL)
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#if !(__IPHONE_OS_VERSION_MAX_ALLOWED >= 160100)
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@property (nonatomic, readonly) CGFloat zOffset;
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#endif
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#if !(__IPHONE_OS_VERSION_MAX_ALLOWED >= 160400)
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- (CGFloat) azimuthAngleInView:(UIView *) view;
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@property (nonatomic, readonly) CGFloat altitudeAngle;
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#endif
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#if !(__IPHONE_OS_VERSION_MAX_ALLOWED >= 170500)
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@property (nonatomic, readonly) CGFloat rollAngle;
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#endif
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@end
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#endif // !SDL_PLATFORM_TVOS
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static SDL_PenID apple_pencil_id = 0;
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static SDL_PenID apple_pencil_id = 0;
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bool UIKit_InitPen(SDL_VideoDevice *_this)
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bool UIKit_InitPen(SDL_VideoDevice *_this)
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@ -142,11 +167,11 @@ extern void UIKit_HandlePenHover(SDL_uikitview *view, UIHoverGestureRecognizer *
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static void UIKit_HandlePenAxesFromUITouch(SDL_uikitview *view, UITouch *pencil)
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static void UIKit_HandlePenAxesFromUITouch(SDL_uikitview *view, UITouch *pencil)
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{
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{
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float rollAngle = 0.0f;
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float rollAngle = 0.0f;
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#if !defined(SDL_PLATFORM_TVOS)
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#if !defined(SDL_PLATFORM_TVOS)
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if (@available(iOS 17.5, *)) {
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if (@available(iOS 17.5, *)) {
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rollAngle = (float) [pencil rollAngle];
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rollAngle = (float) [pencil rollAngle];
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}
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}
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#endif
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#endif
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SDL_Window *window = [view getSDLWindow];
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SDL_Window *window = [view getSDLWindow];
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const CGPoint point = [pencil locationInView:view];
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const CGPoint point = [pencil locationInView:view];
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