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SDL_GetWindowSurface: update documentation re: surface->pixels
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@ -1297,6 +1297,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
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* This surface will be invalidated if the window is resized. After resizing a
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* window this function must be called again to return a valid surface.
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*
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* Note that on some platforms the pixels pointer of the surface may be
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* modified after each call to SDL_UpdateWindowSurface(), so that the platform
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* code can implement efficient double or triple buffering.
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*
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* You may not combine this with 3D or the rendering API on this window.
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*
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* This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
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