x11: Don't set the hidden flag when minimizing windows

On non-compositing window managers, XIconifyWindow can trigger map/unmap events, which would toggle the window hidden/shown state. This should not be done, as a hidden window in SDL is equivalent to a withdrawn window in X, and SDL will try to set/reset state when it is shown again.

Unless the window is explicitly being withdrawn via X11_HideWindow(), set unmapped windows to the minimized/occluded state, and send a restored event when mapped again.
This commit is contained in:
Frank Praznik 2025-04-02 20:20:19 -04:00
parent 6430aed3dd
commit 667b706a93
1 changed files with 22 additions and 14 deletions

View File

@ -506,17 +506,29 @@ static void X11_DispatchFocusOut(SDL_VideoDevice *_this, SDL_WindowData *data)
static void X11_DispatchMapNotify(SDL_WindowData *data)
{
SDL_Window *window = data->window;
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESTORED, 0, 0);
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_SHOWN, 0, 0);
if (!(window->flags & SDL_WINDOW_HIDDEN) && (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
// This may be sent when restoring a minimized window.
if (window->flags & SDL_WINDOW_MINIMIZED) {
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESTORED, 0, 0);
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_EXPOSED, 0, 0);
}
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
SDL_UpdateWindowGrab(window);
}
}
static void X11_DispatchUnmapNotify(SDL_WindowData *data)
{
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_HIDDEN, 0, 0);
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_MINIMIZED, 0, 0);
SDL_Window *window = data->window;
// This may be sent when minimizing a window.
if (!window->is_hiding) {
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_MINIMIZED, 0, 0);
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_OCCLUDED, 0, 0);
}
}
static void DispatchWindowMove(SDL_VideoDevice *_this, const SDL_WindowData *data, const SDL_Point *point)
@ -1320,7 +1332,7 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
xevent->xcrossing.detail != NotifyInferior) {
/* In order for interaction with the window decorations and menu to work properly
on Mutter, we need to ungrab the keyboard when the the mouse leaves. */
on Mutter, we need to ungrab the keyboard when the mouse leaves. */
if (!(data->window->flags & SDL_WINDOW_FULLSCREEN)) {
X11_SetWindowKeyboardGrab(_this, data->window, false);
}
@ -1782,19 +1794,15 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
if (xevent->xproperty.atom == data->videodata->atoms._NET_WM_STATE) {
/* Get the new state from the window manager.
Compositing window managers can alter visibility of windows
without ever mapping / unmapping them, so we handle that here,
because they use the NETWM protocol to notify us of changes.
* Compositing window managers can alter visibility of windows
* without ever mapping / unmapping them, so we handle that here,
* because they use the NETWM protocol to notify us of changes.
*/
const SDL_WindowFlags flags = X11_GetNetWMState(_this, data->window, xevent->xproperty.window);
const SDL_WindowFlags changed = flags ^ data->window->flags;
if ((changed & (SDL_WINDOW_HIDDEN | SDL_WINDOW_FULLSCREEN)) != 0) {
if (flags & SDL_WINDOW_HIDDEN) {
X11_DispatchUnmapNotify(data);
} else {
X11_DispatchMapNotify(data);
}
if ((changed & SDL_WINDOW_HIDDEN) && !(flags & SDL_WINDOW_HIDDEN)) {
X11_DispatchMapNotify(data);
}
if (!SDL_WINDOW_IS_POPUP(data->window)) {