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Update src/audio/SDL_audio.c
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@ -941,9 +941,6 @@ bool SDL_InitAudio(const char *driver_name)
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driver_name = SDL_GetHint(SDL_HINT_AUDIO_DRIVER);
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}
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// save this off in case we kept any streams from a previous init/quit.
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SDL_AudioStream *streams = current_audio.existing_streams;
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bool initialized = false;
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bool tried_to_init = false;
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