From 5ca0639a42c25f3c282b9704da4bf28028ea0ae7 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Wed, 7 Aug 2024 12:15:00 -0700 Subject: [PATCH] Fixed crash when the current mouse capture window is destroyed Fixes https://github.com/libsdl-org/SDL/issues/10494 (cherry picked from commit 91d97a367e9e15bb2067ed0594798dc54c862bb1) --- src/video/SDL_video.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index a6b3de7e1d..a43b82833b 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -3312,6 +3312,9 @@ void SDL_DestroyWindow(SDL_Window *window) if (SDL_GetKeyboardFocus() == window) { SDL_SetKeyboardFocus(NULL); } + if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { + SDL_UpdateMouseCapture(SDL_TRUE); + } if (SDL_GetMouseFocus() == window) { SDL_SetMouseFocus(NULL); }