3DS: Improve framebuffer support

This commit is contained in:
Cameron Cawley 2024-04-11 23:44:35 +01:00 committed by Sam Lantinga
parent 154ec5c57a
commit 59a0416819
3 changed files with 118 additions and 38 deletions

View File

@ -33,9 +33,9 @@ typedef struct
int width, height;
} Dimensions;
SDL_FORCE_INLINE void FreePreviousWindowFramebuffer(SDL_Window *window);
SDL_FORCE_INLINE SDL_Surface *CreateNewWindowFramebuffer(SDL_Window *window);
SDL_FORCE_INLINE void CopyFramebuffertoN3DS(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim);
SDL_FORCE_INLINE void CopyFramebuffertoN3DS_16(u16 *dest, const Dimensions dest_dim, const u16 *source, const Dimensions source_dim);
SDL_FORCE_INLINE void CopyFramebuffertoN3DS_24(u8 *dest, const Dimensions dest_dim, const u8 *source, const Dimensions source_dim);
SDL_FORCE_INLINE void CopyFramebuffertoN3DS_32(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim);
SDL_FORCE_INLINE int GetDestOffset(int x, int y, int dest_width);
SDL_FORCE_INLINE int GetSourceOffset(int x, int y, int source_width);
SDL_FORCE_INLINE void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen);
@ -43,44 +43,32 @@ SDL_FORCE_INLINE void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen
int SDL_N3DS_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
{
SDL_Surface *framebuffer;
SDL_DisplayMode mode;
int w, h;
FreePreviousWindowFramebuffer(window);
framebuffer = CreateNewWindowFramebuffer(window);
SDL_N3DS_DestroyWindowFramebuffer(_this, window);
SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(window), &mode);
SDL_GetWindowSizeInPixels(window, &w, &h);
framebuffer = SDL_CreateRGBSurfaceWithFormat(0, w, h, SDL_BYTESPERPIXEL(mode.format), mode.format);
if (!framebuffer) {
return SDL_OutOfMemory();
}
SDL_SetWindowData(window, N3DS_SURFACE, framebuffer);
*format = FRAMEBUFFER_FORMAT;
*format = mode.format;
*pixels = framebuffer->pixels;
*pitch = framebuffer->pitch;
return 0;
}
SDL_FORCE_INLINE void
FreePreviousWindowFramebuffer(SDL_Window *window)
{
SDL_Surface *surface = (SDL_Surface *)SDL_GetWindowData(window, N3DS_SURFACE);
SDL_FreeSurface(surface);
}
SDL_FORCE_INLINE SDL_Surface *
CreateNewWindowFramebuffer(SDL_Window *window)
{
int w, h, bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
SDL_PixelFormatEnumToMasks(FRAMEBUFFER_FORMAT, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
SDL_GetWindowSizeInPixels(window, &w, &h);
return SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
}
int SDL_N3DS_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
{
SDL_WindowData *drv_data = (SDL_WindowData *)window->driverdata;
SDL_Surface *surface;
u16 width, height;
u32 *framebuffer;
void *framebuffer;
u32 bufsize;
surface = (SDL_Surface *)SDL_GetWindowData(window, N3DS_SURFACE);
@ -89,27 +77,63 @@ int SDL_N3DS_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *
}
/* Get the N3DS internal framebuffer and its size */
framebuffer = (u32 *)gfxGetFramebuffer(drv_data->screen, GFX_LEFT, &width, &height);
framebuffer = gfxGetFramebuffer(drv_data->screen, GFX_LEFT, &width, &height);
bufsize = width * height * 4;
CopyFramebuffertoN3DS(framebuffer, (Dimensions){ width, height },
surface->pixels, (Dimensions){ surface->w, surface->h });
if (surface->format->BytesPerPixel == 2)
CopyFramebuffertoN3DS_16(framebuffer, (Dimensions){ width, height },
surface->pixels, (Dimensions){ surface->w, surface->h });
else if (surface->format->BytesPerPixel == 3)
CopyFramebuffertoN3DS_24(framebuffer, (Dimensions){ width, height },
surface->pixels, (Dimensions){ surface->w, surface->h });
else
CopyFramebuffertoN3DS_32(framebuffer, (Dimensions){ width, height },
surface->pixels, (Dimensions){ surface->w, surface->h });
FlushN3DSBuffer(framebuffer, bufsize, drv_data->screen);
return 0;
}
SDL_FORCE_INLINE void
CopyFramebuffertoN3DS(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim)
CopyFramebuffertoN3DS_16(u16 *dest, const Dimensions dest_dim, const u16 *source, const Dimensions source_dim)
{
int rows = SDL_min(dest_dim.width, source_dim.height);
int cols = SDL_min(dest_dim.height, source_dim.width);
for (int y = 0; y < rows; ++y) {
for (int x = 0; x < cols; ++x) {
SDL_memcpy(
dest + GetDestOffset(x, y, dest_dim.width),
source + GetSourceOffset(x, y, source_dim.width),
4);
const u16 *s = source + GetSourceOffset(x, y, source_dim.width);
u16 *d = dest + GetDestOffset(x, y, dest_dim.width);
*d = *s;
}
}
}
SDL_FORCE_INLINE void
CopyFramebuffertoN3DS_24(u8 *dest, const Dimensions dest_dim, const u8 *source, const Dimensions source_dim)
{
int rows = SDL_min(dest_dim.width, source_dim.height);
int cols = SDL_min(dest_dim.height, source_dim.width);
for (int y = 0; y < rows; ++y) {
for (int x = 0; x < cols; ++x) {
const u8 *s = source + GetSourceOffset(x, y, source_dim.width) * 3;
u8 *d = dest + GetDestOffset(x, y, dest_dim.width) * 3;
d[0] = s[0];
d[1] = s[1];
d[2] = s[2];
}
}
}
SDL_FORCE_INLINE void
CopyFramebuffertoN3DS_32(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim)
{
int rows = SDL_min(dest_dim.width, source_dim.height);
int cols = SDL_min(dest_dim.height, source_dim.width);
for (int y = 0; y < rows; ++y) {
for (int x = 0; x < cols; ++x) {
const u32 *s = source + GetSourceOffset(x, y, source_dim.width);
u32 *d = dest + GetDestOffset(x, y, dest_dim.width);
*d = *s;
}
}
}

View File

@ -36,6 +36,7 @@ SDL_FORCE_INLINE int AddN3DSDisplay(gfxScreen_t screen);
static int N3DS_VideoInit(_THIS);
static void N3DS_VideoQuit(_THIS);
static void N3DS_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
static int N3DS_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
static int N3DS_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
static int N3DS_CreateWindow(_THIS, SDL_Window *window);
static void N3DS_DestroyWindow(_THIS, SDL_Window *window);
@ -45,6 +46,23 @@ typedef struct
gfxScreen_t screen;
} DisplayDriverData;
typedef struct
{
GSPGPU_FramebufferFormat fmt;
} ModeDriverData;
static const struct
{
SDL_PixelFormatEnum pixfmt;
GSPGPU_FramebufferFormat gspfmt;
} format_map[] = {
{ SDL_PIXELFORMAT_RGBA8888, GSP_RGBA8_OES },
{ SDL_PIXELFORMAT_BGR24, GSP_BGR8_OES },
{ SDL_PIXELFORMAT_RGB565, GSP_RGB565_OES },
{ SDL_PIXELFORMAT_RGBA5551, GSP_RGB5_A1_OES },
{ SDL_PIXELFORMAT_RGBA4444, GSP_RGBA4_OES }
};
/* N3DS driver bootstrap functions */
static void N3DS_DeleteDevice(SDL_VideoDevice *device)
@ -80,6 +98,7 @@ static SDL_VideoDevice *N3DS_CreateDevice(void)
device->VideoQuit = N3DS_VideoQuit;
device->GetDisplayModes = N3DS_GetDisplayModes;
device->SetDisplayMode = N3DS_SetDisplayMode;
device->GetDisplayBounds = N3DS_GetDisplayBounds;
device->CreateSDLWindow = N3DS_CreateWindow;
@ -97,6 +116,8 @@ static SDL_VideoDevice *N3DS_CreateDevice(void)
device->free = N3DS_DeleteDevice;
device->quirk_flags = VIDEO_DEVICE_QUIRK_FULLSCREEN_ONLY;
return device;
}
@ -122,6 +143,7 @@ SDL_FORCE_INLINE int
AddN3DSDisplay(gfxScreen_t screen)
{
SDL_DisplayMode mode;
ModeDriverData *modedata;
SDL_VideoDisplay display;
DisplayDriverData *display_driver_data = SDL_calloc(1, sizeof(DisplayDriverData));
if (!display_driver_data) {
@ -133,11 +155,18 @@ AddN3DSDisplay(gfxScreen_t screen)
display_driver_data->screen = screen;
modedata = SDL_malloc(sizeof(ModeDriverData));
if (!modedata) {
SDL_OutOfMemory();
return;
}
mode.w = (screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
mode.h = GSP_SCREEN_WIDTH;
mode.refresh_rate = 60;
mode.format = FRAMEBUFFER_FORMAT;
mode.driverdata = NULL;
mode.format = SDL_PIXELFORMAT_RGBA8888;
mode.driverdata = modedata;
modedata->fmt = GSP_RGBA8_OES;
display.name = (screen == GFX_TOP) ? "N3DS top screen" : "N3DS bottom screen";
display.desktop_mode = mode;
@ -158,8 +187,37 @@ static void N3DS_VideoQuit(_THIS)
static void N3DS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
/* Each display only has a single mode */
SDL_AddDisplayMode(display, &display->current_mode);
DisplayDriverData *displaydata = display->driverdata;
ModeDriverData *modedata;
SDL_DisplayMode mode;
int i;
for (i = 0; i < SDL_arraysize(format_map); i++) {
modedata = SDL_malloc(sizeof(ModeDriverData));
if (!modedata)
continue;
SDL_zero(mode);
mode.w = (displaydata->screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
mode.h = GSP_SCREEN_WIDTH;
mode.refresh_rate = 60;
mode.format = format_map[i].pixfmt;
mode.driverdata = modedata;
modedata->fmt = format_map[i].gspfmt;
if (!SDL_AddDisplayMode(display, &mode)) {
SDL_free(modedata);
}
}
}
static int N3DS_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
DisplayDriverData *displaydata = display->driverdata;
ModeDriverData *modedata = mode->driverdata;
gfxSetScreenFormat(displaydata->screen, modedata->fmt);
return 0;
}
static int N3DS_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)

View File

@ -38,8 +38,6 @@ typedef struct SDL_WindowData
gfxScreen_t screen; /**< Keeps track of which N3DS screen is targetted */
} SDL_WindowData;
#define FRAMEBUFFER_FORMAT SDL_PIXELFORMAT_RGBA8888
#endif /* SDL_n3dsvideo_h_ */
/* vi: set sts=4 ts=4 sw=4 expandtab: */