Emscripten: Support Custom Message Boxes (#12583)

* Allow custom message boxes with colors and multiple buttons to work if Asyncify is enabled
* Keep old functionality of using alert when Asyncify is not available
* Update testmessage to allow for setting random colors as the color scheme of the message box
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Temdog007 2025-03-20 16:33:06 -07:00 committed by GitHub
parent 54f5b73333
commit 581b614291
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3 changed files with 224 additions and 42 deletions

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@ -5724,23 +5724,7 @@ bool SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
bool SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window)
{
#ifdef SDL_PLATFORM_EMSCRIPTEN
// !!! FIXME: propose a browser API for this, get this #ifdef out of here?
/* Web browsers don't (currently) have an API for a custom message box
that can block, but for the most common case (SDL_ShowSimpleMessageBox),
we can use the standard Javascript alert() function. */
if (!title) {
title = "";
}
if (!message) {
message = "";
}
EM_ASM({
alert(UTF8ToString($0) + "\n\n" + UTF8ToString($1));
},
title, message);
return true;
#elif defined(SDL_PLATFORM_3DS)
#if defined(SDL_PLATFORM_3DS)
errorConf errCnf;
bool hasGpuRight;

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@ -192,10 +192,181 @@ static SDL_VideoDevice *Emscripten_CreateDevice(void)
return device;
}
static bool Emscripten_ShowMessagebox(const SDL_MessageBoxData *messageboxdata, int *buttonID) {
if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, true)) {
char dialog_background[32];
char dialog_color[32];
char button_border[32];
char button_background[32];
char button_hovered[32];
if (messageboxdata->colorScheme) {
SDL_MessageBoxColor color = messageboxdata->colorScheme->colors[SDL_MESSAGEBOX_COLOR_BACKGROUND];
SDL_snprintf(dialog_background, sizeof(dialog_background), "rgb(%u, %u, %u)", color.r, color.g, color.b);
color = messageboxdata->colorScheme->colors[SDL_MESSAGEBOX_COLOR_TEXT];
SDL_snprintf(dialog_color, sizeof(dialog_color), "rgb(%u, %u, %u)", color.r, color.g, color.b);
color = messageboxdata->colorScheme->colors[SDL_MESSAGEBOX_COLOR_BUTTON_BORDER];
SDL_snprintf(button_border, sizeof(button_border), "rgb(%u, %u, %u)", color.r, color.g, color.b);
color = messageboxdata->colorScheme->colors[SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND];
SDL_snprintf(button_background, sizeof(button_background), "rgb(%u, %u, %u)", color.r, color.g, color.b);
color = messageboxdata->colorScheme->colors[SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED];
SDL_snprintf(button_hovered, sizeof(button_hovered), "rgb(%u, %u, %u)", color.r, color.g, color.b);
} else {
SDL_zero(dialog_background);
SDL_zero(dialog_color);
SDL_zero(button_border);
SDL_zero(button_background);
SDL_zero(button_hovered);
}
// TODO: Handle parent window when multiple windows can be added in Emscripten builds
char dialog_id[64];
SDL_snprintf(dialog_id, sizeof(dialog_id), "SDL3_messagebox_%u", SDL_rand_bits());
EM_ASM({
var title = UTF8ToString($0);
var message = UTF8ToString($1);
var background = UTF8ToString($2);
var color = UTF8ToString($3);
var id = UTF8ToString($4);
// Dialogs are always put in the front of the DOM
var dialog = document.createElement("dialog");
// Set class to allow for CSS selectors
dialog.classList.add("SDL3_messagebox");
dialog.id = id;
dialog.style.color = color;
dialog.style.backgroundColor = background;
document.body.append(dialog);
var h1 = document.createElement("h1");
h1.innerText = title;
dialog.append(h1);
var p = document.createElement("p");
p.innerText = message;
dialog.append(p);
dialog.showModal();
}, messageboxdata->title, messageboxdata->message, dialog_background, dialog_color, dialog_id);
int i;
for (i = 0; i < messageboxdata->numbuttons; ++i) {
SDL_MessageBoxButtonData button = messageboxdata->buttons[i];
const int created = EM_ASM_INT({
var dialog_id = UTF8ToString($0);
var text = UTF8ToString($1);
var responseId = $2;
var clickOnReturn = $3;
var clickOnEscape = $4;
var border = UTF8ToString($5);
var background = UTF8ToString($6);
var hovered = UTF8ToString($7);
var dialog = document.getElementById(dialog_id);
if (!dialog) {
return false;
}
var button = document.createElement("button");
button.innerText = text;
button.style.borderColor = border;
button.style.backgroundColor = background;
dialog.addEventListener('keydown', function(e) {
if (clickOnReturn && e.key === "Enter") {
e.preventDefault();
button.click();
} else if (clickOnEscape && e.key === "Escape") {
e.preventDefault();
button.click();
}
});
dialog.addEventListener('cancel', function(e){
e.preventDefault();
});
button.onmouseenter = function(e){
button.style.backgroundColor = hovered;
};
button.onmouseleave = function(e){
button.style.backgroundColor = background;
};
button.onclick = function(e) {
dialog.close(responseId);
};
dialog.append(button);
return true;
},
dialog_id,
button.text,
button.buttonID,
button.flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
button.flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
button_border,
button_background,
button_hovered
);
if (!created) {
return false;
}
}
while (true) {
// give back control to browser for screen refresh
emscripten_sleep(0);
const int dialog_open = EM_ASM_INT({
var dialog_id = UTF8ToString($0);
var dialog = document.getElementById(dialog_id);
if (!dialog) {
return false;
}
return dialog.open;
}, dialog_id);
if (dialog_open) {
continue;
}
*buttonID = EM_ASM_INT({
var dialog_id = UTF8ToString($0);
var dialog = document.getElementById(dialog_id);
if (!dialog) {
return 0;
}
try
{
return parseInt(dialog.returnValue);
}
catch(e)
{
return 0;
}
}, dialog_id);
break;
}
} else {
// Cannot add elements to DOM and block without Asyncify. So, fall back to the alert function.
EM_ASM({
alert(UTF8ToString($0) + "\n\n" + UTF8ToString($1));
}, messageboxdata->title, messageboxdata->message);
}
return true;
}
VideoBootStrap Emscripten_bootstrap = {
EMSCRIPTENVID_DRIVER_NAME, "SDL emscripten video driver",
Emscripten_CreateDevice,
NULL, // no ShowMessageBox implementation
Emscripten_ShowMessagebox,
false
};

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@ -36,6 +36,7 @@ quit(int rc)
static int SDLCALL
button_messagebox(void *eventNumber)
{
int i;
const SDL_MessageBoxButtonData buttons[] = {
{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
0,
@ -43,52 +44,78 @@ button_messagebox(void *eventNumber)
{ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
1,
"Cancel" },
{ 0,
2,
"Retry" }
};
SDL_MessageBoxData data = {
SDL_MESSAGEBOX_INFORMATION,
NULL, /* no parent window */
"Custom MessageBox",
"This is a custom messagebox",
2,
sizeof(buttons) / sizeof(SDL_MessageBoxButtonData),
NULL, /* buttons */
NULL /* Default color scheme */
};
int button = -1;
int success = 0;
data.buttons = buttons;
if (eventNumber) {
data.message = "This is a custom messagebox from a background thread.";
}
for (i = 0; ; ++i) {
SDL_MessageBoxColorScheme colorScheme;
if (i != 0) {
int j;
for (j = 0; j < SDL_MESSAGEBOX_COLOR_COUNT; ++j) {
colorScheme.colors[j].r = SDL_rand(256);
colorScheme.colors[j].g = SDL_rand(256);
colorScheme.colors[j].b = SDL_rand(256);
}
data.colorScheme = &colorScheme;
} else {
data.colorScheme = NULL;
}
int button = -1;
data.buttons = buttons;
if (eventNumber) {
data.message = "This is a custom messagebox from a background thread.";
}
if (!SDL_ShowMessageBox(&data, &button)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s", SDL_GetError());
if (eventNumber) {
SDL_Event event;
event.type = (Uint32)(intptr_t)eventNumber;
SDL_PushEvent(&event);
return 1;
} else {
quit(2);
}
}
const char* text;
if (button == 1) {
text = "Cancel";
} else if (button == 2) {
text = "Retry";
} else {
text = "OK";
}
SDL_Log("Pressed button: %d, %s", button, button == -1 ? "[closed]" : text);
success = SDL_ShowMessageBox(&data, &button);
if (success == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s", SDL_GetError());
if (eventNumber) {
SDL_Event event;
event.type = (Uint32)(intptr_t)eventNumber;
SDL_PushEvent(&event);
return 1;
} else {
quit(2);
}
}
SDL_Log("Pressed button: %d, %s", button, button == -1 ? "[closed]" : button == 1 ? "Cancel"
: "OK");
if (eventNumber) {
SDL_Event event;
event.type = (Uint32)(intptr_t)eventNumber;
SDL_PushEvent(&event);
if (button == 2) {
continue;
}
return 0;
}
return 0;
}
int main(int argc, char *argv[])
{
int success;
bool success;
SDLTest_CommonState *state;
/* Initialize test framework */