Improved XInput controller detection

Sometimes we'll get a Windows.Gaming.Input callback before the raw input device is even in the list, so try some other methods to better detect XInput devices.
This commit is contained in:
Sam Lantinga 2025-01-02 10:01:29 -08:00
parent 934d6954e2
commit 55a75875f0
1 changed files with 9 additions and 2 deletions

View File

@ -110,7 +110,7 @@ extern SDL_bool SDL_XINPUT_Enabled(void);
extern SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version);
static SDL_bool SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
static SDL_bool SDL_IsXInputDevice(Uint16 vendor, Uint16 product, const char* name)
{
#if defined(SDL_JOYSTICK_XINPUT) || defined(SDL_JOYSTICK_RAWINPUT)
PRAWINPUTDEVICELIST raw_devices = NULL;
@ -126,6 +126,13 @@ static SDL_bool SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
return SDL_FALSE;
}
/* Sometimes we'll get a Windows.Gaming.Input callback before the raw input device is even in the list,
* so try to do some checks up front to catch these cases. */
if (SDL_IsJoystickXboxOne(vendor, product) ||
(name && SDL_strncmp(name, "Xbox ", 5) == 0)) {
return SDL_TRUE;
}
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
if ((GetRawInputDeviceList(NULL, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!raw_device_count)) {
return SDL_FALSE; /* oh well. */
@ -508,7 +515,7 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
ignore_joystick = SDL_TRUE;
}
if (!ignore_joystick && SDL_IsXInputDevice(vendor, product)) {
if (!ignore_joystick && SDL_IsXInputDevice(vendor, product, name)) {
ignore_joystick = SDL_TRUE;
}