From 54ff1f35bd38af338a30191007be094a3fa1d7b2 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 7 Nov 2024 19:29:51 -0800 Subject: [PATCH] Fixed audio dropouts when plenty of audio is queued on Android --- src/audio/aaudio/SDL_aaudio.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/audio/aaudio/SDL_aaudio.c b/src/audio/aaudio/SDL_aaudio.c index 64d77dfaca..2ce1f6cc0c 100644 --- a/src/audio/aaudio/SDL_aaudio.c +++ b/src/audio/aaudio/SDL_aaudio.c @@ -355,8 +355,9 @@ static bool BuildAAudioStream(SDL_AudioDevice *device) SDL_UpdatedAudioDeviceFormat(device); - // Allocate a double buffered mixing buffer - hidden->num_buffers = 2; + // Allocate a triple buffered mixing buffer + // Two buffers can be in the process of being filled while the third is being read + hidden->num_buffers = 3; hidden->mixbuf_bytes = (hidden->num_buffers * device->buffer_size); hidden->mixbuf = (Uint8 *)SDL_aligned_alloc(SDL_GetSIMDAlignment(), hidden->mixbuf_bytes); if (!hidden->mixbuf) {