mirror of https://github.com/libsdl-org/SDL.git
parent
9c848e08e4
commit
54e52d055f
|
|
@ -549,8 +549,8 @@ typedef struct SDL_JoyButtonEvent
|
||||||
/**
|
/**
|
||||||
* Joystick device event structure (event.jdevice.*)
|
* Joystick device event structure (event.jdevice.*)
|
||||||
*
|
*
|
||||||
* SDL will send JOYSTICK_ADDED events for devices that
|
* SDL will send JOYSTICK_ADDED events for devices that are already plugged in
|
||||||
* are already plugged in during SDL_Init.
|
* during SDL_Init.
|
||||||
*
|
*
|
||||||
* \since This struct is available since SDL 3.0.0.
|
* \since This struct is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
|
|
@ -620,11 +620,12 @@ typedef struct SDL_GamepadButtonEvent
|
||||||
/**
|
/**
|
||||||
* Gamepad device event structure (event.gdevice.*)
|
* Gamepad device event structure (event.gdevice.*)
|
||||||
*
|
*
|
||||||
* Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and
|
* Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent
|
||||||
* an SDL_GamepadDeviceEvent.
|
* and an SDL_GamepadDeviceEvent.
|
||||||
*
|
*
|
||||||
* SDL will send GAMEPAD_ADDED events for joysticks
|
* SDL will send GAMEPAD_ADDED events for joysticks that are already plugged
|
||||||
* that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
|
* in during SDL_Init() and are recognized as gamepads. It will also send
|
||||||
|
* events for joysticks that get gamepad mappings at runtime.
|
||||||
*
|
*
|
||||||
* \since This struct is available since SDL 3.0.0.
|
* \since This struct is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue