diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index ca2b585209..31d672e510 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1583,6 +1583,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str * previously been paused. Once unpaused, any bound audio streams will begin * to progress again, and audio can be generated. * + * Remember, SDL_OpenAudioDeviceStream opens device in an unpaused state, so + * this function call is required for audio playback to begin on such device. + * * \param stream the audio stream associated with the audio device to resume. * \returns true on success or false on failure; call SDL_GetError() for more * information.