Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED

This commit is contained in:
Sam Lantinga 2023-01-04 14:32:37 -08:00
parent 28b22e3f9b
commit 4f978456a8
5 changed files with 12 additions and 12 deletions

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@ -98,7 +98,7 @@ The following symbols have been renamed:
* SDL_CONTROLLERBUTTONDOWN => SDL_GAMEPADBUTTONDOWN * SDL_CONTROLLERBUTTONDOWN => SDL_GAMEPADBUTTONDOWN
* SDL_CONTROLLERBUTTONUP => SDL_GAMEPADBUTTONUP * SDL_CONTROLLERBUTTONUP => SDL_GAMEPADBUTTONUP
* SDL_CONTROLLERDEVICEADDED => SDL_GAMEPADADDED * SDL_CONTROLLERDEVICEADDED => SDL_GAMEPADADDED
* SDL_CONTROLLERDEVICEREMAPPED => SDL_GAMEPADDEVICEREMAPPED * SDL_CONTROLLERDEVICEREMAPPED => SDL_GAMEPADREMAPPED
* SDL_CONTROLLERDEVICEREMOVED => SDL_GAMEPADREMOVED * SDL_CONTROLLERDEVICEREMOVED => SDL_GAMEPADREMOVED
* SDL_CONTROLLERSENSORUPDATE => SDL_GAMEPADSENSORUPDATE * SDL_CONTROLLERSENSORUPDATE => SDL_GAMEPADSENSORUPDATE
* SDL_CONTROLLERTOUCHPADDOWN => SDL_GAMEPADTOUCHPADDOWN * SDL_CONTROLLERTOUCHPADDOWN => SDL_GAMEPADTOUCHPADDOWN

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@ -154,9 +154,9 @@ typedef enum
SDL_GAMEPADAXISMOTION = 0x650, /**< Gamepad axis motion */ SDL_GAMEPADAXISMOTION = 0x650, /**< Gamepad axis motion */
SDL_GAMEPADBUTTONDOWN, /**< Gamepad button pressed */ SDL_GAMEPADBUTTONDOWN, /**< Gamepad button pressed */
SDL_GAMEPADBUTTONUP, /**< Gamepad button released */ SDL_GAMEPADBUTTONUP, /**< Gamepad button released */
SDL_GAMEPADADDED, /**< A new Gamepad has been inserted into the system */ SDL_GAMEPADADDED, /**< A new gamepad has been inserted into the system */
SDL_GAMEPADREMOVED, /**< An opened Gamepad has been removed */ SDL_GAMEPADREMOVED, /**< An opened gamepad has been removed */
SDL_GAMEPADDEVICEREMAPPED, /**< The gamepad mapping was updated */ SDL_GAMEPADREMAPPED, /**< The gamepad mapping was updated */
SDL_GAMEPADTOUCHPADDOWN, /**< Gamepad touchpad was touched */ SDL_GAMEPADTOUCHPADDOWN, /**< Gamepad touchpad was touched */
SDL_GAMEPADTOUCHPADMOTION, /**< Gamepad touchpad finger was moved */ SDL_GAMEPADTOUCHPADMOTION, /**< Gamepad touchpad finger was moved */
SDL_GAMEPADTOUCHPADUP, /**< Gamepad touchpad finger was lifted */ SDL_GAMEPADTOUCHPADUP, /**< Gamepad touchpad finger was lifted */
@ -447,7 +447,7 @@ typedef struct SDL_GamepadButtonEvent
*/ */
typedef struct SDL_GamepadDeviceEvent typedef struct SDL_GamepadDeviceEvent
{ {
Uint32 type; /**< ::SDL_GAMEPADADDED, ::SDL_GAMEPADREMOVED, or ::SDL_GAMEPADDEVICEREMAPPED */ Uint32 type; /**< ::SDL_GAMEPADADDED, ::SDL_GAMEPADREMOVED, or ::SDL_GAMEPADREMAPPED */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
} SDL_GamepadDeviceEvent; } SDL_GamepadDeviceEvent;

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@ -54,7 +54,7 @@
#define SDL_CONTROLLERBUTTONDOWN SDL_GAMEPADBUTTONDOWN #define SDL_CONTROLLERBUTTONDOWN SDL_GAMEPADBUTTONDOWN
#define SDL_CONTROLLERBUTTONUP SDL_GAMEPADBUTTONUP #define SDL_CONTROLLERBUTTONUP SDL_GAMEPADBUTTONUP
#define SDL_CONTROLLERDEVICEADDED SDL_GAMEPADADDED #define SDL_CONTROLLERDEVICEADDED SDL_GAMEPADADDED
#define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADDEVICEREMAPPED #define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADREMAPPED
#define SDL_CONTROLLERDEVICEREMOVED SDL_GAMEPADREMOVED #define SDL_CONTROLLERDEVICEREMOVED SDL_GAMEPADREMOVED
#define SDL_CONTROLLERSENSORUPDATE SDL_GAMEPADSENSORUPDATE #define SDL_CONTROLLERSENSORUPDATE SDL_GAMEPADSENSORUPDATE
#define SDL_CONTROLLERTOUCHPADDOWN SDL_GAMEPADTOUCHPADDOWN #define SDL_CONTROLLERTOUCHPADDOWN SDL_GAMEPADTOUCHPADDOWN
@ -360,9 +360,9 @@
#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION #define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN #define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP #define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADDEVICEADDED #define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED
#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADDEVICEREMAPPED #define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED
#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADDEVICEREMOVED #define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED
#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE #define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN #define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION #define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION

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@ -369,7 +369,7 @@ static void SDL_LogEvent(const SDL_Event *event)
SDL_EVENT_CASE(SDL_GAMEPADREMOVED) SDL_EVENT_CASE(SDL_GAMEPADREMOVED)
PRINT_GAMEPADDEV_EVENT(event); PRINT_GAMEPADDEV_EVENT(event);
break; break;
SDL_EVENT_CASE(SDL_GAMEPADDEVICEREMAPPED) SDL_EVENT_CASE(SDL_GAMEPADREMAPPED)
PRINT_GAMEPADDEV_EVENT(event); PRINT_GAMEPADDEV_EVENT(event);
break; break;
#undef PRINT_GAMEPADDEV_EVENT #undef PRINT_GAMEPADDEV_EVENT

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@ -1215,7 +1215,7 @@ static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping)
{ {
SDL_Event event; SDL_Event event;
event.type = SDL_GAMEPADDEVICEREMAPPED; event.type = SDL_GAMEPADREMAPPED;
event.common.timestamp = 0; event.common.timestamp = 0;
event.cdevice.which = gamepad->joystick->instance_id; event.cdevice.which = gamepad->joystick->instance_id;
SDL_PushEvent(&event); SDL_PushEvent(&event);
@ -3137,7 +3137,7 @@ static const Uint32 SDL_gamepad_event_list[] = {
SDL_GAMEPADBUTTONUP, SDL_GAMEPADBUTTONUP,
SDL_GAMEPADADDED, SDL_GAMEPADADDED,
SDL_GAMEPADREMOVED, SDL_GAMEPADREMOVED,
SDL_GAMEPADDEVICEREMAPPED, SDL_GAMEPADREMAPPED,
SDL_GAMEPADTOUCHPADDOWN, SDL_GAMEPADTOUCHPADDOWN,
SDL_GAMEPADTOUCHPADMOTION, SDL_GAMEPADTOUCHPADMOTION,
SDL_GAMEPADTOUCHPADUP, SDL_GAMEPADTOUCHPADUP,